Kontakt Veg Patch

This patch contains 306 veggie abuse sounds from both my own library and Tim Prebble's excellent Hiss and Roar library. The sounds are grouped by vegetable and arranged on the keyboard by performance hits to the left, rips crunches centre and gloopy wet sounds to the right. All the groups of vegetables are velocity sensitive and have the pitch and ADSR mapped to external controls. This enables me to "perform" different sounds direct to picture and very quickly build up different hits or textures.

The sounds below were created very quickly, I just hit a few keys and exported the output, no editing of midi was done.

Hemotite Hard Drive

There have been a lot of interesting sound design / recording posts recently from a variety of different reording blogs. There were two I really wanted to try for myself Hematite Magnets a la Erik Aadal (the shares and stock in these must have risen considerably since Erik's post) and a Hard Drive. I won't explain much about these as these two sources will do a much better job;

Noise Jockey: Hard Drive Guts

Erik Aadal: Hematite Magnets

(Thanks for the inspiration!)


Having acquired some hematite magnets and a hard drive I set about recording both of them .... separately. I won't post the results here as if you have read the links above you will know what it will sound like.

Then I came up with an idea. Now like most people I have been told that putting strong magnets near electronics was bad, so with great abandon I started putting the magnets near and on the spinning hard drive.

What happened next was quite interesting.

Instead of exploding or electrocuting me the magnets created resistance on the spinning metal plate and slowed it down giving me control over the sound/pitch of the spinning hard drive.

Splinter Cell: Conviction Full Sound Documentary

I have been playing the new Splinter Cell game recently, included with the game on the disk was this making of documentary. Enjoy.

One interesting audio decision made in the game is that any story dialogue regardless of the position of the camera, main character and source is routed straight through the centre speaker at full volume.