Andrew Quinn is a UK based sound designer currently working at Splash Damage.
Since he’s been there he did a bit of work on BRINK, lead the audio on RAD Soldiers and made some sounds for Dirty Bomb.
Previously he worked on a dinosaur based FPS called Primal Carnage and book based on teaching game audio in the Unreal Development Kit called The Game Audio Tutorial.
Before that he taught several audio based modules at Leeds Metropolitan University he still goes back regularly to do a guest lecture for the game audio MSc and BSc students.
He holds an Msc in Sound and Music for Interactive Games with distinction, and a first class honours degree in Creative Music and Sound Technology.
He should also stop talking about himself in the third person.