ANDrew Quinn's RESUME/CV

Career Aspirations

I aspire to create immersive and creative audio for video games in new and inventive ways. I am enthusiastic, easy to work with and a team player and I believe I can make a positive contribution to any project or product I am involved in.

Summary of Key Skills

  • Adept with most DAWs and wave editors including; Pro Tools, Nuendo, Adobe Audition and Sound Forge
  • Experienced with audio implementation into Unreal 3 and Source Engine as well as implementation into middleware such as Wwise, FMOD and XACT.
  • Developed proprietary audio tools and sound engines individually and as part of a team.
  • Accomplished in game audio, post production, surround mixing and music production.
  • Maintains a special interest in field recording, ADR and foley recording and performance, as well as sound design.
  • Active member in the game audio community and contributing regularly to The Game Audio Forum and The Game Audio Network Guild
  • Experience with prototyping tools and programming languages such as Max/MSP, XNA and C++.
  • Highly organized and possesses a keen eye for detail.

Education

  • 2008-2009 Leeds Metropolitan University – MSc Sound and Music for Interactive Games with distinction
  • 2005-2008 Leeds Metropolitan University – BSc Creative Music and Sound Technology 1st class hons

Relevant Experience

  • Sound Designer & Contributor - The Game Audio Tutorial (book) 2010- current
  • Sound Designer - Lukewarm Media, 2009-Current
  • Part Time Lecturer - Leeds Metropolitan University, 2009-2010
  • Audio Designer and Project Lead - Fuse Box Big Screen Interactive Game, 2009

Awards

  • Fuse Box 3rd in Best Technology category 2009 Game Republic Student Showcase.

Other

  • Keen current musician plays; guitar & bass.